
I cannot figure out for the life of me how to use food and torches. I am in a room and one of my members is very low on HP. Darkest Dungeon How do you use items? User Info: ULT1MA. I personally don't like traps how they currently area, but thats only when you have to run through areas you've already scouted to have to run into a trap the maps says is there but won't allow you to disarm. The best option I can think of for you at the moment till you get the trinkets is to use one of the characters scouting buff from camping. I go through a dungeon and explain combat prioritization, scouting, provisions and other basics of Darkest Dungeon. There are, however, ways to enhance how frequently scouting occurs via the use of trinkets. Instead, each hero has a 25% chance of scouting upon entering a new room in Darkest Dungeon. Please head to the community portal to discuss whether this wiki should merge with Fandom's Darkest Dungeon community. Rogue Talents: The following rogue talents complement the scout archetype: assault leader, camouflage, cunning trigger, survivalist, and trap spotter*.Īdvanced Talents: The following advanced rogue talents complement the scout archetype: hunter’s surprise, skill mastery*, and stealthy sniper.Gamepedia and Fandom have joined forces and our combined teams would like to encourage all Darkest Dungeon fans to unite work together.

This ability replaces improved uncanny dodge.

Foes with uncanny dodge are immune to this ability. If the scout makes more than one attack this turn, this ability only applies to the first attack. Skirmisher ( Ex)Īt 8th level, whenever a scout moves more than 10 feet in a round and makes an attack action, the attack deals sneak attack damage as if the target was flat-footed. Scout’s Charge ( Ex)Īt 4th level, whenever a scout makes a charge, her attack deals sneak attack damage as if the target were flat-footed. More comfortable with sneaking and hiding outdoors, the scout is still effective in the city and the dungeon. Scouts frequently roam the wilderness, often banding together as bandits, but sometimes serving as guides, as trailblazers, or as companions to a ranger or barbarian warrior.
